Tip: Exploiting Your Knight in the Endgame 2 of 3

Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.

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[Event "rated untimed match"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Unknown"]
[Black "Unknown305"]
[Result "1-0"]
[Annotator "David Hayes"]
[BlackElo "0"]
[FEN "r2q2k1/pp4p1/5p1p/3nr3/3R4/3P2P1/PP3QBP/5RK1 w - - 0 1"]
[SetUp "1"]
[TimeControl "0"]
[WhiteElo "0"]

1. Re1 ( { White can try: } 1. Qf3 Qb6 2. Qf2 Ne3 3. Rd7 Nxf1 { Black wins with a
large material advantage. } ) 1... Rxe1+ ( { Black can try: } 1... Rh5 2. g4 Rg5 3. h4 Re5 4. Rxe5 fxe5 5. Rxd5 { White wins with a large material advantage. } ) 2. Qxe1 Qb6 3. Bxd5+ Kh8 4. Qb4 Qxb4 5. Rxb4 { White wins with a large
material advantage. } 1-0