Pawn Moves

Avoid moving pawns, because they cannot go backwards.

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[Event "rated untimed match"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Unknown"]
[Black "Unknown431"]
[Result "1-0"]
[Annotator "David Hayes"]
[BlackElo "0"]
[FEN "r1b2rk1/1p3pbp/pqn3p1/3p4/3Nn3/1P2QN2/PB2BPPP/2R2RK1 w - - 0 1"]
[SetUp "1"]
[TimeControl "0"]
[WhiteElo "0"]

{ A classic Intermediate Move tactic. } 1. Nxc6 Qxe3 2. Ne7+ { The first of two
intermediate moves. This one saves the knight. } 2... Kh8 3. Bxg7+ { The second
intermediate move. This one saves the bishop by trading it with check. } 3... Kxg7 4. fxe3 { Now finally we recapture the queen a piece up. White wins with a
large material advantage. } 1-0